Mega Man 11

1st reviewer: While properly inheriting the series’ traditional Rockman taste, it is being dropped on a modern style which makes it pleasant. The catchy BGM, stages that have their own characteristics, battles against bosses that require to be beaten by probing through their patterns, and more features let you enjoy actions with challenges as you repeatedly do trials and errors. For the first time in the series, a difficulty selection is implemented, which allows even beginners to play this easily which is a good thing. I wish the price could get suppressed just a bit more though. 8

2nd reviewer: I’m getting excited to play the a classic Rockman series with modern-style graphics and presentations. The addition of the Double Gear System forms its core; perhaps due to both stage gimmicks and boss battles are designed with a premise to make use of the above system, it has a game balance with much play response. The fun way of creating the game, in which you repeatedly challenge the stages and find walkthrough methods is still intact. A follow-up towards a broad range of players with the difficulty selection is also good. The price is also moderate, but the content make you can properly feel the evolution. 8

3rd reviewer: Although the characters have become 3D and rather cute with a bit roundness, the stages have enemies being placed in an annoying way but with good sense; the above points signify that the big-boned action unique to Rockman is still intact. The Speed Gear turns things to slow motion, which makes it easier to avoid difficult gimmicks and fierce attacks from bosses. It’s also a good thing that you can use better features for some weapons with the Power Gear. The Newcomer mode is very gracious, and the Challenge mode also has a deep content. 8

4th reviewer: With the action which has challenges and the appeal of strategizing in attack and defense being unchanged, [Rockman] has been rebooted as a brand-new title. What must be noted is the new system: Double Gear. Speed Gear slows the surrounding movements, and Power Gear enhances weapons. The balance is made so that by using [the above features] well, even people who aren’t too good with action [games] can clear this. The structure is being made not only as a rescue system to beginners but can also connect to a replay value to advanced players. I think that’s a good evolution. 8

Total score: 32/40

Review originally appeared in Weekly Famitsu magazine, and is translated by BlackKite. This translation is © Copyright Japanese Nintendo. Please link to the Japanese Nintendo website ( at the top of the review if posting elsewhere.